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However, there's a limit to its usefulness: Anti-aliasing is typically used to compensate for low pixel density screens. On top of that, the bigger the resolution, the more expensive anti-aliasing becomes. This helps eliminate aliased edges or "jaggies." If you've ever used Photoshop to zoom in on an image and noticed how an outline or edge looks jagged, anti-aliasing is the equivalent of using the blur tool to make those edges a little softer.Īfter the screen resolution, anti-aliasing is frequently the next most "expensive" option to use. To put it simply, anti-aliasing is a type of edge blurring that attempts to make make the transition between two adjacent contrasting colors easier. Fun!) Anti-aliasingĪnti-aliasing is one of those settings that has a drastic effect on the appearance of the game.
(Hint: 24Hz without VSync results in even more tearing. If you're not planning on using VSync (you should probably be using VSync) you can sort of ignore this setting, but you should still set it to your highest possible refresh rate. The refresh rate should match one of the refresh rates available to your monitor. This can be especially helpful if you've got a hankerin' to turn up all the whiz-bang special effects the game has to offer.
Generally, if you can't get a decent frame rate at your native resolution with settings turned down, you can often get a higher frame rate by stepping down to a lower resolution and turning the other settings up a notch or two. The larger the resolution, the more pixels that have to be calculated and rendered. This number will default to your monitor's native resolution, but you'll generally be able to change it to any smaller resolution your monitor is capable of displaying.Ĭhanging the screen resolution is often the single biggest determiner of performance for your GPU. When you set the resolution, you're setting the size of the rectangle that the game will render.
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When you press Alt-Tab, you can drag other windows on top of the game, which may be useful if you're looking up guides (you cheat, you), or want to be able to hop into another application quickly. The game gets rendered like any other window, and captures input when active. Running a game in a borderless window may sound funny, but it does have its merits. If you're wondering why this wasn't combined with the Fullscreen option, we are too. When set to off, the game renders in a borderless window to match the fullscreen resolution that has been set.
This is what you're probably used to in most games, and what we recommend using for most people. When set to on, the game fills the screen, and an Alt-Tab takes you to the desktop with the game minimized. This toggle controls the type of fullscreen mode you'll be in. Most users will want to play in fullscreen mode. The fullscreen toggle determines whether the game will be played fullscreen (on) or in a window (off).
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Resetting things like resolution in the game will cause the video driver to reset, which can cause problems with some setups.
We recommend setting the fullscreen setting, the resolution, and the anti-aliasing mode before launching the game. All of the options can be configured before launching the game, or while running the game itself.